Tag: software-architecture
- Inside Quake: Visible-Surface Determination
- Consider the Alternatives: Quake’s Hidden-Surface Removal
- Sorted Spans in Action
- Quake's Lighting Model: Surface Caching
- Surface Caching Revisited, Quake’s Triangle Models, and More
- Quake's 3-D Engine: The Big Picture by Michael Abrash (2000) | Hacker News
- Quake’s 3-D Engine: The Big Picture
- Stevey's Google Platforms Rant
- Clean Architecture in Go – Yusuke Hatanaka – Medium
- The Architecture of the League Client Update
- Talks & Presentations | The Quilt Project
- TLDs
- Big Ball of Mud