Tag: game-programming
- Permissions and Author’s Note
- Inside Quake: Visible-Surface Determination
- Consider the Alternatives: Quake’s Hidden-Surface Removal
- Sorted Spans in Action
- Quake's Lighting Model: Surface Caching
- Surface Caching Revisited, Quake’s Triangle Models, and More
- Quake's 3-D Engine: The Big Picture by Michael Abrash (2000) | Hacker News
- Quake’s 3-D Engine: The Big Picture
- How to Put More “Character” Into Your NPCs - The Pause Button
- The Architecture of the League Client Update
- Gaffer on Games | Deterministic Lockstep
- Deterministic Lockstep for Networked Games | Hacker News
- GTA V - Graphics Study - Adrian Courrèges
- GTA V - Graphics Study - Part 2 - Adrian Courrèges
- vector poem » Coelacanth: Lessons from Doom